The IntegraMouse enables the user to activate all mouse functions with as little as 10 grams of lip pressure. Left and right mouse clicks can be made with the built in sip and puff switch. Use this tool for students who cannot access a standard mouse and have breath control.
The StealthSwitch is a switch interface that connects to the computer using a USB cable and is available with 5 or 10 switch ports. The StealthSwitch is fully programmable with all settings stored in the switch interface. Supports mouse clicks, drag lock, hotkeys, toggle keys, keystrokes and macros.
My School Day teaches older children (of cognitive age 6 - 12) appropriate interactions and basic classroom social skills such as compromising, resolving conflicts, responding to teasing and following the rules. The CD-ROM offers more than 100 different real-life scenarios to demonstrate common student interactions, and covers a full range of social problem-solving, playground politics and peer relationships within a school setting. This program has unique features that allow parents and teachers to tailor the video sequences to match each child's individual skill level.
School Rules! Volume 1 teaches older children (of cognitive age 8-18) acceptable behaviors during structured activities related to the classroom, group work and physical education. This volume also presents real-life video scenarios covering those parts of school life that are not part of academic programming, including hanging out with friends, hallway interaction, and the sensitive issues of PE locker room and personal hygiene. This program allows parents and teachers to tailor the video sequences to match each child's individual skill level.
School Rules! Volume 2 takes up where School Rules! Volume 1 leaves off, teaching social interpretation skills during unstructured times when social rules are most challenging. It's a great way to build social and organizational skills in children who run into difficulty dealing with lunch periods and hallway interactions between classes.
The Fast ForWord® READING Series products increase processing efficiency and build critical reading skills so school districts get the most from their existing instructional approach. No other reading intervention program offers a more scientifically proven approach to helping students quickly improve reading comprehension skills. Instant feedback and engaging exercises help motivate students to achieve success in school.
Build fluency in 10 minute-per-day increments. The software provides a continuously adapted program to ensure students are developing automaticity of basic math facts.
Use this program to plan and organize knowledge and ideas by brainstorming about what you have read. The cards can be moved and re-ordered. Each question card can then be connected to several answer cards, creating an organization of ideas and helping students with reading.
The EyeTech TM3 is a compact and portable eye tracker capable of tracking with one or both eyes that can be used with any Windows-based communication software. Available either as an add-on for an existing computer or speech device, a desktop setup or a portable touch screen.
EyeTech Digital Systems provides eye tracking systems that allows users access to computer technology using only their eyes. The software is designed to run in the background while the user is working with standard Windows applications. It allows the user to place the mouse pointer anywhere on the screen simply by looking at the desired location. "Clicking" can be done with an eye blink, a hardware switch, or by staring (dwell). Use this tool with students who cannot access a standard keyboard and mouse and who can control eye movement.