Cosmo's Play and Learn™ software is a family of educational and computer games that aim to entertain children of developmental ages 2-to-8 years and teach math skills. This developmentally appropriate software was created by a team of educators; physical, occupational, and speech-language therapists; and assistive technology practitioners.
The StudentMate™ features a color touch screen, wireless and Ethernet connectivity, Flash enabled web browser, Word and Excel compatible applications, e-mail, and several educational programs pre-loaded. The technology behind the StudentMate™ allows the user to adapt and expand the StudentMate™ hardware and software to any one of the K-12 grade levels.
Cosmo’s Learning Systems introduces an innovation in learning for children of developmental age 2-to-8 years with and without disabilities. This unique family of learning tools features Mission Control and Cosmo's Play and Learn software.
A fully digital math calculator with text-to-speech. Switch/Scan accessible.
The Talking Checkbook has a simple interface that makes managing any bank account more accessible. You can use it to manage a checking, savings or even a retirement account. Information and reports can be generated in MS Word or exported to a spreadsheet. It is designed not only for individuals who find it difficult to write in small areas and for those who find simple math difficult, but anyone who wants an easy way to write checks and balance accounts.
The Visual Thesaurus is an interactive dictionary and thesaurus which creates word maps that blossom with meanings and branch to related words. Its display encourages exploration and learning. Available both as a desktop version and a web version. Additional features of Visual Thesaurus include Spelling Bee and Vocab Grabber. Spelling Bee: User is challenged by a series of words, with the spelling difficulty adapted to the user's individual skill level.
The satalight™ is an Assistive Technology Interactive Learning Station, accessible to people with significant physical and/or learning disabilities, including those in wheelchairs. The ADA wheelchair compliant satalight™ offers multi-sensory stimulation, allows for annotation and touch on an interactive whiteboard with a high output projector and has the capability to incorporate additional components.
Appropriate accommodations can include the use of assistive technology devices.Thirty years ago, fewer than 100 such devices were commercially available. Today, more than 29,000 assistive technology' devices exist for individuals with disabilities and for aging adults (Bausch & Hasselbring, 2004), Too often, people think of these devices in temis of expensive laptop computers and sophisticated software.
With the passage of landmark federal laws, equal access to technology for all students, regardless of their abilities, has been getting increasing attention in the field of education. Although considering a continuum of assistive technology (AT) items and services for individuals with disabilities is a mandated practice, education and rehabilitation professionals are faced with challenges of providing effective AT service delivery due to lack of clear legal and practical guidelines.
Assistive technology is guaranteed by law to be included when appropriate on individualized education plans (IEP) for young children with disabilities. Yet, the full potential of technology remains unfulfilled due to insufficient knowledge of options available, limited professional development, and a dearth of evidence on its effectiveness for particular daily routines and activities. This article describes a proactive strategy for meeting the needs of young children with disabilities through an assistive technology toolkit approach.