Read&Write is an award winning literacy software solution that makes learning accessible for all students, especially those with reading and writing difficulties, learning disabilities, and English Language Learners. Read&Write's customizable toolbar integrates with mainstream applications for access to any curriculum or digital content with support features for reading, writing, research, and test taking.
My School Day teaches older children (of cognitive age 6 - 12) appropriate interactions and basic classroom social skills such as compromising, resolving conflicts, responding to teasing and following the rules. The CD-ROM offers more than 100 different real-life scenarios to demonstrate common student interactions, and covers a full range of social problem-solving, playground politics and peer relationships within a school setting. This program has unique features that allow parents and teachers to tailor the video sequences to match each child's individual skill level.
School Rules! Volume 1 teaches older children (of cognitive age 8-18) acceptable behaviors during structured activities related to the classroom, group work and physical education. This volume also presents real-life video scenarios covering those parts of school life that are not part of academic programming, including hanging out with friends, hallway interaction, and the sensitive issues of PE locker room and personal hygiene. This program allows parents and teachers to tailor the video sequences to match each child's individual skill level.
School Rules! Volume 2 takes up where School Rules! Volume 1 leaves off, teaching social interpretation skills during unstructured times when social rules are most challenging. It's a great way to build social and organizational skills in children who run into difficulty dealing with lunch periods and hallway interactions between classes.
Use this program to plan and organize knowledge and ideas by brainstorming about what you have read. The cards can be moved and re-ordered. Each question card can then be connected to several answer cards, creating an organization of ideas and helping students with reading.
The Read Naturally Software Edition features the same reading strategy and stories used in the Masters Edition, while taking advantage of the benefits and functionality of the computer. The Software Edition automates the placement process, assigns an appropriate reading goal, and allows you to customize the program by accelerating or skipping steps for advanced readers. It also creates detailed reports that track student progress and indicate areas that need additional coaching.
The HHMI virtual labs are fully interactive biomedical laboratory simulations and include a bacterial identification lab, a cardiology lab, a neurophysiology lab and a virtual ELISA (Enzyme-Linked Immunosorbent Assay), using human antibodies to diagnose disease. Lab topics: * Transgenic Fly Lab * Bacterial Identification * Cardiology * Neurophysiology * Immunology * Lizard Evolution *Stickleback Evolution. Bacterial Identification is also available as an iPad app.
AC Science provides teachers with an instructional solution that promotes science mastery through dynamic, interactive learning. AC Science was developed as a digital solution to take full advantage of the online environment and instructional tools such as interactive whiteboards. AC Science contains:
The satalight™ is an Assistive Technology Interactive Learning Station, accessible to people with significant physical and/or learning disabilities, including those in wheelchairs. The ADA wheelchair compliant satalight™ offers multi-sensory stimulation, allows for annotation and touch on an interactive whiteboard with a high output projector and has the capability to incorporate additional components.
The pen is a pocket scanner with text-to-speech for reading single words and lines of text aloud. Embedded dictionary and thesaurus can be turned on or off (for testing mode). Weighs 3 ounces.