The ReadingPen®2 is designed specifically to help readers improve their reading skills. This fully portable scanning device helps with reading fluency and comprehension by providing immediate definitions for scanned text. Scanned text and definitions can be read aloud, allowing readers to maintain their reading flow, even when encountering unfamiliar words.
The Medialexie Scribe 2012 is a unique software designed to support individuals in reading and written language activities. With text-to-speech, speech-to-text, word prediction, note-taking, and phonetic transcription tools, the Medialexie Scribe 2012 allows students to access and use core content independently.
Use this writing product with many word processing programs to support transcription legibility, spelling accuracy and word fluency through word prediction with an expandable vocabulary. Text-to-speech review of predicted words and text being transcribed is provided.
Use this product with many word processing programs to support writing skills such as transcription legibility, spelling accuracy and word fluency through word prediction with an expandable vocabulary and through voice recognition. Voice recognition permits students to dictate verbally to the computer and have their dictation translated into digital text. Voice recognition can be used with the word prediction tool as an option. Text-to-speech review of predicted words and text being transcribed is provided.
The Visual Thesaurus is an interactive dictionary and thesaurus which creates word maps that blossom with meanings and branch to related words. Its display encourages exploration and learning. Available both as a desktop version and a web version. Additional features of Visual Thesaurus include Spelling Bee and Vocab Grabber. Spelling Bee: User is challenged by a series of words, with the spelling difficulty adapted to the user's individual skill level.
My Community teaches children and young people appropriate social behaviors, interactions, expectations and safety precautions with various peers and adults in their community. Using video of real people interacting in different settings, this CD teaches children and young people (with a cognitive age of 5-15 years) appropriate social behaviors, interactions, expectations and safety precautions, and features an assortment of peers and adults commonly encountered in the community.
Use this free reader to create a library of e-books to provide reading supports through spoken text as well as a variety of other study features (annotations, highlighting, dictionary, bookmarks). Can convert any digital text or students' Word documents into an e-book. Cover images can also be added.
My School Day teaches older children (of cognitive age 6 - 12) appropriate interactions and basic classroom social skills such as compromising, resolving conflicts, responding to teasing and following the rules. The CD-ROM offers more than 100 different real-life scenarios to demonstrate common student interactions, and covers a full range of social problem-solving, playground politics and peer relationships within a school setting. This program has unique features that allow parents and teachers to tailor the video sequences to match each child's individual skill level.
School Rules! Volume 1 teaches older children (of cognitive age 8-18) acceptable behaviors during structured activities related to the classroom, group work and physical education. This volume also presents real-life video scenarios covering those parts of school life that are not part of academic programming, including hanging out with friends, hallway interaction, and the sensitive issues of PE locker room and personal hygiene. This program allows parents and teachers to tailor the video sequences to match each child's individual skill level.
School Rules! Volume 2 takes up where School Rules! Volume 1 leaves off, teaching social interpretation skills during unstructured times when social rules are most challenging. It's a great way to build social and organizational skills in children who run into difficulty dealing with lunch periods and hallway interactions between classes.