Use the E-Text reader for reading digital text. Students can highlight their notes in one color and important information in another. Then extract just the highlighted information to a new file and have it read aloud.
Typing Assistant predicts and autocompletes frequently used words and phrases, making typing faster and requiring less effort. Typing Assistant integrates with all popular programs on MS Windows: Microsoft Word, Microsoft Outlook, Outlook Express, Notepad, UltraEdit, WordPad, ICQ Messenger, MSN Messenger, Yahoo Messenger, and commonly used web browsers. Available in multiple languages.
This game engages players in a first-job-after-college simulation, encouraging players to apply math calculations in real-world contexts.
Write:OutLoud reads words as they are written, providing real-time auditory feedback. Writing tools, including Franklin's Talking Spell Checker, homophone checker, and dictionary help your students confirm their word choice in language they understand.
WordComplete is a word completion writing program for users with learning disabilities, trouble spelling, or difficulty typing. WordComplete is not the same as word prediction software, but it will help generate a list of suggestions for completing the word the user is stuck on.
My Community teaches children and young people appropriate social behaviors, interactions, expectations and safety precautions with various peers and adults in their community. Using video of real people interacting in different settings, this CD teaches children and young people (with a cognitive age of 5-15 years) appropriate social behaviors, interactions, expectations and safety precautions, and features an assortment of peers and adults commonly encountered in the community.
The Geometer's Sketchpad® Dynamic Math software allows students to visualize and explore mathematical relationships. Students can create and investigate their own constructions and models, and teachers can create online activities for students.
My School Day teaches older children (of cognitive age 6 - 12) appropriate interactions and basic classroom social skills such as compromising, resolving conflicts, responding to teasing and following the rules. The CD-ROM offers more than 100 different real-life scenarios to demonstrate common student interactions, and covers a full range of social problem-solving, playground politics and peer relationships within a school setting. This program has unique features that allow parents and teachers to tailor the video sequences to match each child's individual skill level.
School Rules! Volume 1 teaches older children (of cognitive age 8-18) acceptable behaviors during structured activities related to the classroom, group work and physical education. This volume also presents real-life video scenarios covering those parts of school life that are not part of academic programming, including hanging out with friends, hallway interaction, and the sensitive issues of PE locker room and personal hygiene. This program allows parents and teachers to tailor the video sequences to match each child's individual skill level.
School Rules! Volume 2 takes up where School Rules! Volume 1 leaves off, teaching social interpretation skills during unstructured times when social rules are most challenging. It's a great way to build social and organizational skills in children who run into difficulty dealing with lunch periods and hallway interactions between classes.