An environment in which students can select from several different math-related activities, earning points and charting their progres.. Different software packages are available, covering grades 1 through 12. A home version is also available through Knowledge Adventure (www.knowledgeadventure.com/).
The object of Math Bingo is to get a pattern of five Bingo Bugs in a row by correctly answering math problems. Math problems are presented at the top of the game screen. Feedback is presented at the bottom of the game screen. Correct solutions to problems answered incorrectly will be displayed.
The score in Math Bingo is determined by the time to complete a game plus a two second penalty for each problem answered incorrectly.
MagicCursor 2000 is for people using a headpointer who have difficulty using a standard mouse to supply mouse clicking functions. The dwell feature may be helpful for individuals with Quadriplegia, Cerebral Palsy, Multiple Sclerosis, Muscular Dystrophy, ALS, Carpal Tunnel Syndrome and any other disability where the user has little or no control of their hands to use a standard mouse. Instead of clicking the mouse button, users dwell over the item they want to select. After a preset amount of time, MagicCursor will automatically perform the click.
Use a Lexia program to develop reading skills at every stage. Each Lexia program promotes independent reading as students navigate the program independently. Its structured reading strategies are based on the Orton-Gillingham method of reading remediation.
Students with a documented print disability can become members and access this national library of more than 40,000 audio textbooks for early elementary grades through college, graduate studies, and post graduate and career development. Users can listen to digital files on CD's (DAISY format). Supports reading.
Our flash cards are specifically created to stimulate learning and provide tools and strategies for creative, effective language building. Flash cards can be a great tool for fostering the mastery of new words, building vocabulary and conveying new concepts.
Aimed at kids aged between 3 and 6, and using the best ‘phonics’ teaching techniques, PocketPhonics introduces kids to each of the key letter sounds. As they learn the sounds, the app guides them how to write each letter through its unique follow-me arrow making it easy to learn how to correctly form letters.
Kurzweil 3000™ is a comprehensive reading, writing and learning software solution for any struggling reader, including individuals with learning difficulties, such as dyslexia, attention deficit disorder or those who are English Language Learners (ELL). Kurzweil 3000, is research based and enables struggling readers in grades 3 and above to learn from the same content as their peers as it provides access to virtually any text or curriculum, including print, electronic, and Web-based documents.
Kurzweil 1000 is software that makes scanned print or electronic text accessible to people who are blind or visually impaired. Features and appointment calendar with audible reminders, study tools for notetaking and creating outlines, and an audible text editor for document creation. Allows users to convert Kurzweil documents into MP3, WAV and DAISY audio files. For reading and writing.
A fun way for kids to learn numbers and build basic math skills.